﻿using HMEngine;
using HMEngine.HMObjects;

namespace HMDemo {
    internal static class HMDemo {
        private static readonly HMGame game = new HMGame(800, 600);
        private static readonly HMTestObject test = new HMTestObject();

        public static void Main() {
            HMObjectManager.AddObject("test", test);
            game.Run();
        }
    }
}